![]() ![]() The upper components makes the camera move backward and forward on all 3 axis, pressing shift will increase the movement speed. This components were made for this demo and feel free to replace them with your scripts if you want. This is done with the two scrips “GOCameraDrone.cs” and GOCameraLook.cs”. There’s no orbit nor pinch zoom but there are some classic controls such as mouse drag and WSAD+QE keys to move around. In this scene the camera is very different from the other scenes. Satellite 4X – HD ImagesĮlevation data is available only up to zoom level 15, and this is not a major problem because zoom level 15 is accurate enough for location based games.īut a tile at zoom level 15 is really big if measured in meters (or unity units) and your 512×512 satellite texture will stretch a lot to fit it, and you probably will see the image pixels.ĭepending on the your application use case it could be enough to have a single satellite image per tile, but if you would want to have more detail and many request to the map server are not a problem give a try to the Satellite 4X mode.īy ticking the Satellite4X checkbox GO Map will download 4 textures per tile of a higher zoom level (current zoom level +1) and merge them into one. Satellite textures are available only with the Mapbox and ESRI apis at this time. ![]() GO Map will replace the background of each tile with a downloaded texture. The satellite mode is activated by checking the “UseSatelliteBackground” flag. This map doesn’t use vector tiles at all and if you take a look at the GOMap inspector you’ll see that the Layers list is empty. This demo scene will show you a different application of GO Map, capable to produce wonderful landscapes and 3D models of the real world using both elevation data and satellite images. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |